VariAbility logo created by neurodivergent artist Josh Quicksall

Welcome to the VariAbility Lab at Carnegie Mellon University. Our research mission is to create inclusive workplaces where all people can be successful, without discrimination, especially those with disabilities and the neurodivergent.

Our current research projects focus on creating accommodative physical work environments, collaboration tools that facilitate communication between people with differing abilities, and educational programs that teach communication skills and improve social relationships between team members.

We are recruiting students (Masters and Undergraduates) for Spring 2025. If you are interested in working on any of our projects, please get in touch! Include your CV and a brief description of some research you'd like to do.

News

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Research

Social Acceptability in Assistive Technology

Despite their advanced functionality, much of assistive technology (AT) is rejected or abandoned by individuals with disabilities. We explore how AT can influence the social standing and elicit stigma, and propose designing for systems to fit users’ social contexts.

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Neurodiversity @ Work

Our mission is to support the preparation, recruitment, persistence, advancement, and management of neurodivergent individuals in the workplace. We will mentor and support neurodivergent students to succeed in their educational goals in high school, college, and beyond. In addition, we focus on creating educational pedagogy to teach neurotypical coworkers how to work best with their neurodivergent colleagues.

We run the Neurodiversity at Work Research Workshop series, which was held in 2018, 2019, 2021, 2022, and 2023.

Andrew Begel also founded the Southern Great Lakes Region Neurodiversity at Work Hub.

Neurodiversity-Aware Platform for Education (NAPE)

An accessible and inclusive platform for eliminating cognitive barriers in pedagogical material

The NAPE project aims to improve the accessibility of educational materials by adapting them to the cognitive styles of individuals, including those with ADHD, dyslexia, and autism. It seeks to create an inclusive learning environment by removing traditional learning barriers.

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INTENT

Interactive Tool for Empathy in Neurotypicals

Neurotypical people can’t always tell when their autistic colleages are experiencing distress from sensory overstimulation. A resulting lack of empathy can lead to stigma and discrimination against those autistic colleagues. Our goal is to help neurotypical people become better allies towards their autistic colleagues by educating them about autistic experiences. We center the autistic person’s perspective in an immersive VR lesson to explain the effects of sensory overstimulation and tell neurotypicals how they can help. Better understanding will lead to improved empathy.

FIT

Facilitating Autistic/Non-Autistic Workplace Inclusion through Technology

Conversations between autistic and non-autistic people can go awry due to differing cognitive styles. Challenges that arise in workplace conversations such as job interviews or performance evaluations can lead to poor outcomes for autistic employees. FIT employs AI to identify verbal and non-verbal conversational cues that signify when interactions are going poorly. Our goal is to facilitate conversations and help the conversants repair miscommunications and misunderstandings.

This year, we are running two projects. The first is to build a prototype video calling platform built on top of WebRTC that can facilitate our studies of autistic/non-autistic 1:1 conversations. The second is to analyze a corpus of 1:1 video conversations for critical moments that lead to problems in the conversation and subsequent conversational repair. We will develop a set of metrics to identify good and bad moments in conversations.

Design for Neurodiversity

Neurodiversity describes natural variations in human cognition that differ from the dominant neurotype. All cognitive variations, including autism and ADHD, each have their own strengths, yet are rarely included in design processes for creating user experiences. Our goal is to investigate design issues related to the pain points, needs, and desires of neurodivergent computer users and reduce the divergence between the attributes of our users’ cognitive styles and the expectations of our software. Our findings are being used to develop neurodivergent user personas that can help designers heuristically evaluate and improve the user experiences they embed into their software.

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Collaboration Station

We are developing web-based, block-based IDE based on Scratch that supports synchronous co-editing with Zoom-enabled collaboration. We use this IDE in our yearly EdASE summer video game coding camp for autistic high school students.

GRACE

Gesture and Gaze Recognition for Accessible Collaborative Environments

Sighted people generally used visual and pointing references to indicate areas of interest when speaking to collaborators. However, blind and low vision people cannot understand these references. This leads to miscommunication, impeding their ability to pay attention to the same things and preventing effective and efficient collaboration. The GRACE project combines gaze and gesture recognition to locate areas of interests and identify the objects on the screen they may be referencing. Our system converts these references into a written form suitable to be announced via screen reader, thereby reducing the burden for blind and low vision users to locate the referenced object.

People

Faculty

Andrew Begel
Professor
Software and Societal Systems Department

Collaborators

Naba Rizvi
PhD Student
UC San Diego
Mauli Pandey
Software Engineer
Google
Karen Krainz Edison
Program Manager
Ohio State University
Amy Tavares
Neurodiversity Program Manager
Carnegie Mellon University
Hala Annabi
Professor
University of Washington at Seattle
Kathryn Dow-Burger
Clinical Professor
University of Maryland at College Park
Jennifer Wessel
Associate Professor
University of Maryland at College Park
Elizabeth Redcay
Associate Professor
University of Maryland at College Park
Paige Rodeghero
Assistant Professor
Clemson University
D. Matthew Boyer
Research Associate Professor
Clemson University
Steven Isaacson
Autism Policy Analyst
National Institute of Mental Health (NIMH)

PhD Students

JiWoong (Joon) Jang
Human-Computer Interaction Institute
Kaia Newman
Software and Societal Systems Department
Eryn Ma
Software and Societal Systems Department
Ren Butler
Ren Butler
Human-Computer Interaction Institute

Masters Students

Qiaoqiao Ma
Qiaoqiao Ma
Riya Mody R
Riya Mody
Human-Computer Interaction Institute
Apolline Tardy
Apolline Tardy

Undergraduate Students

Emily Amspoker
Emily Amspoker
Adam Bournes
Adam Bournes
Baramee (Bing) Bhakdibhumi
Baramee (Bing) Bhakdibhumi
Janise Kim J
Janise Kim
Emily Yu
Emily Yu
Chris Lee
Chris Lee
Zachary Miller
University of Pittsburgh
Alex Zhu A
Alex Zhu
Information Systems
Hermosa Huang H
Hermosa Huang
Sonya Karnataki S
Sonya Karnataki
Adrian Munoz A
Adrian Munoz

Graduate Student Alumni

Simon Chu : Software and Societal Systems Department
Wenxin (Wendy) Ju
Alana Rogers
Manvi Gupta
Mingzhe (Vera) Li
Morgan Evans : Software and Societal Systems Department
Jin Jin Du

Undergraduate Student Alumni

Justin Zou
Meixuan (Lucy) Li
Raymond Welgosh
Justin Hsieh
An Tang
Ireoluwa Alarape
Zhiheng (Andy) Ye
Dhruva Reddy
Mahith Edula
Sidney Ozcan
Zimeng (Ayla) Wang
Gabriel Aguirre
Kajal Mehta
Yiqun (Melody) Zhang
Saanika Chauk
Erica Fu
Meghana Tera
Joseph Lee
Wenjun (Connie) Zhou
Christina Trice : University of Maryland at College Park
Juno Bartsch : Haverford College
Yanzi (Veronica) Lin : Wellesley College
Octavius Tan
Amanda Zhu
Michelle Feng
Yihan (Hanna) Luo
Jiachen Liu
Emma Enkhbold